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Instead of highlighting an overall level in the game, we highlight whichever skill is a player’s most practiced skill or whichever skill they prefer to be highlighted. And they do not want to force players into a class or profession before they even get a chance to play the game.Ĭarpentry - Cooking - Exploration - Farming - Fishing - Forestry - Hunting - Masonry - Mining - Smithing - Tailoring. Clockwork Labs want players to be rewarded for just doing the thing that they like doing with relevant experience as they do them.
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And just like real-world skills, you get better at them as you practice them. Skills in BitCraft are designed to map pretty closely to real-world skills. Importantly, no single skill is necessarily given a higher status than any other. In BitCraft, rather than having a combat-centric overall level, the characters have a set of skills each with their own level. The way BitCraft is being designed makes it so the sidelined systems that are not dealing with combat in other MMORPGs are made into "first class citizens" in BitCraft, and are the stars of the game. However, this is not the only way to design an MMO. of course for a combat centered MMO, this makes perfect sense. You do more damage or attack faster if you level up a certain skill or set of gear. In many MMORPGs, leveling and progression are closely related to combat. How Skills and Progression in BitCraft is Different From Other MMORPGs. You can help BitCraft Wiki by expanding it.
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