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Xenonauts base building turn
Xenonauts base building turn













In the X-COM games you are the head of an agency appointed to protect the Earth from alien invaders. X-COM games are a genre unto themselves, one that is clearly defined by the original title of the franchise – UFO: Enemy Unknown, created by British developer Julian Gollop, released in 1994. Both games have appeared at roughly the same time after substantial development periods: Xenonauts has been in production since 2009, and work on the new XCOM: Enemy Unknown (now hyphen-free) began in 2008.

xenonauts base building turn

XCOM: Enemy Unknown, produced by Firaxis, which shares the name and the legal ownership of the IP with the original series, and Xenonauts, an indie title produced by Goldhawk Interactive which is dubbed a re-imagining. However, one instance where we can examine this subject outside of hypotheticals has come to light with the emergence of two X-COM games. We can only conjecture on what might have happened had Bethesda used the Morrowind systems in Skyrim or if Bioware opted to perfect the cumbersome inventory systems of the original Mass Effect rather than ripping them out. There is no complicated version of Skyrim for comparison, ditto for the Mass Effect series.

xenonauts base building turn

Players lament the over-simplification of titles like Mass Effect 3, or Skyrim, but the debate is usually hypothetical because we only know about games that exist. For years there has been debate amongst video game fans about dumbing down, about streamlining games, cutting out features, making them easier to play and less challenging.















Xenonauts base building turn